AI Insights · Timothy · April 2022
Top 5 Historical Games on iOS in Qatar: Q1 2022 Performance
Discover the performance trends of the top 5 historical games on iOS in Qatar during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting performance trends among the top historical games on iOS in Qatar. Here’s a breakdown of how each game fared in terms of weekly downloads, revenue, and active users.
Rise of Kingdoms by Lilith Games experienced fluctuations in weekly revenue, peaking at approximately $44K in mid-February. Weekly downloads showed a declining trend, starting from 430 downloads at the beginning of January and dropping to 84 by the end of March. The app's weekly active users also saw a decline from 1.2K in early January to 864 by the end of the quarter.
انتقام السلاطين from ONEMT saw its weekly revenue peak at around $60K at the end of January, before experiencing a significant drop mid-quarter, and then rising again to approximately $30K by the end of March. Weekly downloads remained low, with notable spikes such as 191 downloads in mid-January. Active users decreased from 523 at the beginning of the quarter to 336 by the end of March.
Royal Match by Dream Games maintained consistent growth in weekly revenue, peaking at about $6.9K at the end of February. Weekly downloads showed a steady trend, with numbers ranging from 503 at the start of January to 794 by the end of March. Active users increased from 2.8K in late December to 4.2K by the end of the quarter.
March of Empires: Strategy MMO from Gameloft saw its weekly revenue peak at $3.7K at the end of January, followed by a significant decline to $163 by the end of March. There were no notable weekly downloads recorded for this period.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED had a significant increase in weekly revenue towards the end of the quarter, peaking at $5.3K in late March. Weekly downloads were minimal but showed some activity, peaking at 77 downloads at the end of February. The app's active users increased from 24 in mid-February to 52 in early March, before stabilizing around 26 by the end of the quarter.
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